The DLC Drop Podcast

Hosted ByJohn Davidson

Join John Davidson as he interviews leaders in the esports, music, entertainment, gaming, and sports industries. You'll hear the untold stories of the grind and perseverance behind their climb to the top, inspirational stories of how they made it, along with the lighter side of their most memorable career moments.

Why It’s Hard to Compare Esports to Traditional Sports

We are no longer in a world where we have to justify encouraging our youth to play video games, but even with the evolution of the industry, there is still a long way to go before esports can officially go head-to-head with traditional sports.

In this episode of the DLC Drop Podcast, John is joined by Glenn Plat, Co-Director of Esports ta Miami University. Glenn has an incredible history and was one of the first to bring an esports program to a university.

Glenn and John discuss the differences between traditional sports and esports, and why there will continue to be a divide between the two. They also talk about how universities should approach their esports program, and what they should realistically be able to expect from a revenue and ROI perspective. 

They also cover how businesses and partners can win in a space that is still finding its footing, and why a long game is going to be the most important play for success. 

If you’re interested in connecting with Glenn, visit:

https://www.linkedin.com/in/glennjplatt/

Jennifer Frank: https://www.linkedin.com/in/jennifer-frank-3bb5a2159/

Full Episode Breakdown:

2:25 – Meeting Glenn and learning more about his history at Miami University.

4:18 – Glenn talks about seeing esports emerge, and why they decided to deal with this as a program at the university.

7:36 – Now that adoption has taken full speed with esports, the harder problem is that people are trying to make it a traditional sport when it’s not.

9:00 – Glenn offers a few differences between esports and traditional sports.

15:26 – When it comes to the IP issue within esports, is this an issue that needs to be resolved, or do we just need to live with it as a community?

22:03 – What do publishers need to be aware of when they’re making decisions for game creation? Glenn talks about what fans are very aware of.

23:50 – How does geography play within the world of esports, and how do fans develop a deeper relationship with their teams?

29:07 – How direct access can change the dynamic of relationships between players and fans.

31:30 – Glenn talks more about the relationship limitations between esports and academia.

35:44 – How collegiate esports are still using esports as a recruiting tool even though it’s not making money, yet.

38:32 – How profitability in sponsorship will, hopefully, pay off.

41:51 – Glenn talks about what companies need to know about implementing a new esports program. 

46:59 – What is the difference between the passion of playing a game versus being an esports gamer, and how can colleges utilize this difference?

52:09 -Glenn and John discuss why the team factor is so important in the world of esports, and where there is room for opportunity.

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